New Plugin: XScriptNG

Xlobby plugin development

Re: New Plugin: XScriptNG

Postby macboy on Thu Jun 21, 2007 3:05 pm

spencer171, I have the same issue as tswhite70 - the need to restart XLobby to force a recompile after making changes to a script. Even with that little annoyance, XScriptNG is great. I can think of two ways to force the recompile: Add a new plugin command (say "DebugExecScript" in addition to "ExecScript") which will always recompile, or add a checkbox in the config page as already mentioned. The former would allow only the script under development to be recompiled every time, while other scripts could continue to use ExecScript as normal. If you have a chance to update the plugin, let us know here.
macboy
 
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Re: New Plugin: XScriptNG

Postby dalanik on Thu Jun 21, 2007 7:56 pm

macboy wrote:spencer171, I have the same issue as tswhite70 - the need to restart XLobby to force a recompile after making changes to a script. Even with that little annoyance, XScriptNG is great.


I believe early beta versions had the button in configuration dialog to recompile, but this somehow got lost in final version?
dalanik
 
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