Hi P3rv3rt,
Thanks for the update info, I better wait then, any est. time before Xtalk be ready?
My best.
abobader wrote:Hi P3rv3rt,
Thanks for the update info, I better wait then, any est. time before Xtalk be ready?
My best.
abobader wrote:In the download link, only ver 0.91, where I can get ver 0.90? (I am sure I d/l before, but can not find it now).
plugin>xPerT>loadslideshow>name>files>runmode>slidetime
plugin>xPerT>!0!loadslideshow>animation>[C:\weatherimage\[1...48].png]>runover>1/5
rika wrote:The cpu is ok even with big animations.
What i have notised is that even if a animation is stopped it runs in back and takes cpu. If you hide the animation after stopped or go to another screen the cpu is back to normal again.
If it´s not to much work i would like a possibility to hide the animation from the plugin after "runonce" (hide as an plugin parameter) . Or some how make it not take cpu after a animation has runed once or has been stopped.
I allso have problem with framrate, i dont seem to be able to set them even with animations less then one sec. !0! or !instant! doesent mather. But this might been fixed with your changes.
It seems that when a id has been set and loaded by the plugin you can´t edit the plugin text (Eg: change png folder). If you delete a animation ,you can´t use the same id for a new animation. It seems that once a id is loaded by the plug you can only use it for that specific animation. Doesent matter if you delete the animation, you can only use that id for the same animation again.
Is all animations cached by the plugin?
If it´s possible i would like to be able to use "skin://" insted of full folder patch for png folders.