by gamejester on Fri Oct 15, 2004 9:54 am
but what about navigation?
I have played with stacking buttons to change the function of a button, but have had to implemented multiple screens that look the same instead.
Even if you have multiple buttons on top of each other, it is the one you navigate too that is executd not the one on top...........that is presuming you are navigating with IR or keyboard.
You would I suspect need 4 event.
button.front
button.back
button.NavOn
button.NavOff
Then you could have truely dynamic screens with an element of logic.....
If button pressed THEN etc..........
implemented using events, show/hide, front/back, navON/navOFF....